Default keyboard mapping
This FIFA Street 2 browser player uses the following controller-button layout. The game control screen determines the football action assigned to each button; a button can have different uses in possession, defence and menus.
| Keyboard | Controller input |
|---|---|
| Arrow keys | Left analog stick |
| S / D / A / W | Cross / Circle / Square / Triangle |
| Enter / Backspace | Start / Select |
| Q / E | L1 / R1 |
| 1 / 3 | L2 / R2 |
| Z / C | L3 / R3 |
| I / K / J / L | Right stick up / down / left / right |
| T / G / F / H | Directional pad up / down / left / right |
Menus and focus
Click the game picture first. Use arrows to move between choices, S to confirm, W to return and Enter to send Start. The web buttons beneath the game provide the same menu inputs. They do not automatically advance through a sequence of screens.
If a key appears unresponsive, check focus and the current menu before restarting the game. Returning from another browser tab can require another click inside the picture. Held keys are released when focus is lost.
Connect a controller
The player reads standard-mapped controllers through the browser Gamepad API. Connect the device, click the picture and press a button. Drivers and mapping differ, so support is not guaranteed for every controller. The browser may not expose a controller until you interact with it.
Learn football actions in the game
Start a low-pressure match and open its control screen. Confirm movement, passing, shooting and trick inputs against the current game layout. This guide documents the web-to-controller mapping rather than inventing a universal combination that works in every situation.